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Review Dynasty Warriors 8: Tetap Adiktif dan Menyenangkan!





Apa yang membuat sebuah game begitu mudah untuk dinikmati? Sebagian developer mungkin mengandalkan kemampuan untuk menghadirkan plot yang kompleks dan mekanik gameplay yang inovatif untuk memunculkan sensasi yang satu ini, namun beberapa berhasil melakukannya dengan hanya mempertahankan elemen klasik yang selama ini menjadi identitas utamanya. Untuk urusan kedua ini, Dynasty Warriors boleh terbilang menjadi monumen yang pantas untuk menjadi bukti bagaimana formula ini ternyata masih diminati. Dengan tetap bertahan pada akar gameplay-nya yang menyenangkan, Tecmo Koei akhirnya merilis sang seri kedelapan untuk Playstation 3 dan Xbox 360.
Berbeda dengan sebagian besar game hack and slash yang mengusung jumlah musuh yang proporsional, Dynasty Warriors memang membangun popularitasnya dari desain gameplay dalam level absurditas yang luar biasa. Konsep cerita Tiga Kerajaan yang menjadi dasar cerita disulap dalam sebuah genre “Musou”, sebuah level hack and slash yang memungkinkan Anda untuk membantai ribuan pasukan musuh dalam satu kali perjalanan. Meninggalkan sensasi heroik yang kentara sekaligus menghasilkan mekanik yang akan terus membuat jari Anda menari indah di atas kontroler. Anda yang sempat membaca preview kami sebelumnya tentu saja sudah mendapatkan sediki gambaran akan apa ditawarkan seri ini sekilas pandang.
Lantas apa yang sebenarnya ditawarkan oleh Dynasty Warriors 8? Apa yang membuat kami menyebutnya sebagai sbeuah seri yang tetap adiktif dan menyenangkan?


Plot

 












Seperti halnya seri-seri Dynasty Warrior sebelumnya, Dynasty Warriors 8 juga akan menjadikan kisah pertempuran tiga negara sebagai tema utama.

Tetap bertahan dengan pondasi cerita Tiga Kerajaan yang menjadi landasan cerita franchise Tecmo Koei selama ini, Dynasty Warriors 8 memberikan kesempatan untuk menjajal cerita dari kacamata empat kerajaan yang berbeda di Story Mode. Anda bisa berperan sebagai tokoh-tokoh ikonik dari Kerajaan Wei, Wu, Shu dan Jin. Tidak hanya sekedar terlibat dalam misi yang bergerak cepat dari satu chapter ke chapter lainnya, Dynasty Warriors 8 juga membubuhkannya dengan ekstra cut-scene sinematik di awal dan akhir cerita untuk menambahkan atmosfer plot yang sesuai.



  












Di Wei, Anda akan berfokus pada sosok legendaris Cao Cao yang terlibat dalam perang besar – Chibi setelah berhasil kabur dari usaha pembunuhan yang krusial. Wu berputar pada usaha Sun Quan untuk membangun kembali keluarga Wu sebagai salah satu kekuatan militer yang paling ditakuti di China. Sebuah kisah klasik yang tidak tergantikan – Shu kembali memuat kisah tiga serangkai yang tentu tidak lagi asing: Liu Bei, Guan Yu, dan Zhang Fei dengan pendekatan dramatis yang menggugah. Terakhir? Anda akan terlibat dalam aksi kudeta yang dilakukan oleh Jin lewat tangan dingin Sima Yi setelah tewasnya sang rival utama – Zhuge Liang. Keempat perjalanan ini akan menghasilkan satu benang merah yang sama dan membawa Anda masuk ke dalam alur Tiga Kerajaan yang lebih kompleks.

 Tidak harus terjebak dalam cerita historis yang disediakan, ekstra usaha akan memungkinkan akan menempuh jalur cerita yang berbeda.














Namun tidak sekedar jatuh dalam jalur yang sama, Dynasty Warriors 8 hadir dengan pendekatan unik yang lain di sisi plot. Menempuh side mission tertentu dan menyelesaikan beberapa objektif alternatif yang ada, Anda berkesempatan untuk membuka sebuah jalur sejarah yang berbeda dengan jalur cerita Tiga Kerajaan yang selama ini Anda kenal. Sebuah misi ekstra yang tidak akan hanya akan memerangkap Anda lebih jauh ke dalam Dynasty Warriors 8, tetapi menjadi daya tarik tersendiri.

Source : Here

 

Xbox Durango Siap Diperkenalkan Pada 21 Mei Mendatang?

Xbox Durango Siap Diperkenalkan Pada 21 Mei Mendatang?




Setelah sebelumnya kita sudah mendapatkan kabar bahwa Microsoft siap merilis versi hemat dari Xbox 360 yang diberi kode Stingray seharga satu jutaan, kali ini rumor kembali datang dari penerusnya yang diberi kode Durango. Rumor kali ini berkaitan dengan kapan Microsoft siap mengkonfirmasikan konsol tersebut termasuk juga harga awalnya. 
Rumor kali ini kembali datang dari Paul Thurrott masih melalui What The Tech, podcast yang sama dengan saat dia membeberkan rencana Microsoft untuk merilis X360 versi hemat. Dalam podcast tersebut, Paul mengatakan bahwa Microsoft sudah mengundur jadwal acara untuk konfirmasi Durango pada 21 Mei 2013 dari jadwal semula 24 April 2013. “Awalnya, mereka akan mengumumkan hal tersebut (Durango) pada 24 April 2013. Namun, sekarang jadwal tersebut sudah dirubah menjadi 21 Mei 2013. Seperti yang kita tahu, akan ada event khusus yang akan dilaksanakan untuk memperkenalkan Durango,” ungkap Paul dalam podcast tersebut.




 

Lebih lanjut, Paul juga membeberkan prediksi harganya untuk Durango. “Durango akan memiliki banderol yang mahal (sembari tertawa), sekitar US $500 atau US $300 untuk model abonemen,” ujarnya. Sedangkan untuk jadwal rilis dari Durango sendiri, Paul langsung menyebutkan kalimat “early November” alias awal November tahun ini juga.

Kilas balik sekitar akhir Februari lalu, Microsoft mengkonfirmasikan bahwa mereka siap menyelenggarakan Xbox Event pada bulan April ini untuk “membalas” serangan dari Sony dengan PlayStation Meeting-nya pada bulan tersebut. Pada saat itu, beberapa media mengaku mendapatkan informasi ini dari Microsoft. Salah satunya adalah CVG, melalui salah satu petingginya, Rob Crossley yang mem-posting Tweet bahwa Microsoft siap untuk menghelat event Xbox pada 26 April yang akan datang.

Namun dalam Tweet tersebut, Crossley juga menambahkan bahwasanya mungkin saja Microsoft mengubah jadwal untuk acara yang kabarnya terbuka untuk media ini. Pernyataan ini semakin diperkuat dengan gerak gerik Ustechs, salah satu partner Microsoft yang mulai mendaftarkan domain XboxEvent.com. Ustechs sendiri adalah partner Microsoft dan juga beberapa platform lain yang biasanya bekerja sama untuk menyusun acara press conference dalam acara besar seperti E3 2012 lalu.
Siap untuk menyambut Durango?

Source : Here
 

Metal Gear Rising: Revengeance Review



The Metal Gear Solid series is a well-known and well-loved series in the gaming industry. So of course fans were angry when Metal Gear Rising: Revengeance was announced because it diverted from the gameplay style of the Metal Gear Solid games. While I’m all for Metal Gear Solid’s stealth gameplay, Metal Gear Rising: Revengeance (MGR:R for the rest of the review) supports a totally addicting, complex, but completely rewarding battle system. It’s fast-paced, challenging and insanely brutal. In MGR:R you take control of Raiden, a cyborg ninja who is working for a Private Military Company or PMC. He is set out to protect a Prime Minister and after a failed mission, a newly restored Raiden sets out for some unfinished business. The main storyline is about taking down a corporation that includes many government officials who are kidnapping orphans and taking their brains so they could be turned into killing machines against their will. Raiden, who had been involved in similar treatments as a child, wants to stop those responsible. This is the main conflict of the game, but as the game progresses, there are some twists and turns as well as some interesting moments. The story is never dull and actually adds A LOT of social commentary about war, greed, money, power and beliefs in America as well. We’ve seen things like this done before, but it doesn’t take away from the game. I’m more of a fan of Platinum Games than I am of the Metal Gear series. They brought their Hack and Slash charm over to this series and it’s sensational. Other games they have made include: Madworld, Vanquish, Anarchy Reigns and the amazing Bayonetta. Right off the bat, I knew that this game had to be good, but I didn’t realize how good the game would actually be.

The combat is fluid.  There are a few sweet mechanics in the combat system worth noting.  First off, the free slicing mechanic that has been hyped up since the game’s reveal known as blade mode is executed wonderfully.  On the Xbox 360, by pressing the left trigger, you enter blade mode which slows everything down allowing the player to target specific areas and then letting them slice it up.  After damaging an enemy enough, you can use blade mode to sever highlighted body parts.

This will leave enemies limbless and open for finishing blows.  While not always effective in certain battles, it gives you the upper hand most of the time.  Ninja dash is another awesome function.  It can be used in and out of battle.  While using ninja dash, Raiden traverses through the level in super speed.
You can also use it to climb walls, through small spaces and you can also escape enemy attack with it.  In my playthrough, I never realized how great ninja dash was until I got towards the end of the game.  Some battles would have been a lot easier if I utilized its functions earlier.  AR mode is a mode I hardly used, but it’s similar to detective mode in Batman: Arkham City.  It tells you where to go if lost and it shows where health items and hidden pathways may be.

There is another mechanic called Zandatsu which is basically a finishing move.  If you are strong enough or after cutting through enough of your enemy you can extract a core from that enemy which automatically regenerates your health and fuel meter (Blade Mode Meter). This is a real life saver on the later missions.  The final mechanic is known as “Ripper Mode” which is the equivalent to Dante’s Devil Trigger in DMC.  When your Blade Mode meter is full, by clicking both sticks, Raiden becomes the ripper and he can cut through ANYTHING with super strength.

This game is no walk in the park and for that, you should do the VR training missions.  There are five tutorial missions that will be unlocked throughout the course of the game and about 20 VR missions that must be found throughout the story mode.  The VR missions in my opinion are much tougher than the actual storyline, but they also help you practice for the story missions that will grade you!
The VR missions include clear conditions such as: Eliminate all enemies within the time limit, eliminate enemies only using Zandatsu and much more.  The benefit of VR missions is that they give you credit to upgrade Raiden, but they don’t give you that much compared to the story mode.  In story mode, you’re awarded credit for each kill, big combos, the amount of Zandatsu used per battle and the time it takes to complete a mission.

Each battle is graded and at the end of the mission, each battle is averaged together.  After each mission, you’re taken to a customization screen where you can upgrade Raiden’s blade, health, fuel meter, learn new skills, change his costume and more.  Even though you can customize his health, there are permanent upgrades that must be found hidden in each level.  The plus side is that once you’ve upgraded Raiden, you can replay missions with the upgrades added in so you can try to beat your score.

One thing that I have to praise MGR:R for is that it has terrific set pieces.  Some of the most chaotic moments are where the game truly shines!  The boss battles are really good too. The boss characters are pretty diverse and each provide a very unique experience.

The downside is that each battle basically consists of finding a pattern and repeating it to defeat the boss.  Apart from that, the boss battles were one of my favorite moments.  I compare MGR:R to Ninja Gaiden because of its insane combat, but I have to say that MGR:R is more like NInja Gaiden in hyperspeed.  It’s a lot faster and crazier.

From a visual standpoint, MGR:R is one of the most beautiful looking games that I’ve ever seen.  The game while being played is displayed in such great detail that sometimes I actually died because I was taking in the beauty of the game.  The cutscenes are masterfully done as well in terms of visuals.

We’re in a time period where games are looking better and better.  Just like Far Cry 3 blew many away by its visuals and just like Tomb Raider seems to be doing, MGR:R proves that visuals can really be top-notch.  Developers can learn a few things from Platinum Games who clearly cared about making this game look perfect.

A few things bring MGR:R from reaching perfection.  First, it’s pretty tough.  I played on Normal, but some of the later battles are just brutal “I want to throw my controller across the room” battles.  This is coming from someone who beat DMC: Devil May Cry on every difficulty with a SSS rank on the Nephalim, Son of Sparda and Dante Must Die difficulties.  There is a steep learning curve, but by mastering the controls, MGR:R is a VERY rewarding game.

The last boss in particular had me start over at least 20 times.  The game is relentless and that’s just on normal.  I fear the hard difficulty and the unlockable Revengeance mode.  Another annoying thing is the camera.  I must say that it’s not ALWAYS that bad, but when it is, it could be your death.  Sometimes the camera is more of a killer than Raiden and the enemies he faces.  The BIGGEST problem I have with the game is not even with anything gameplay related.



My biggest problem is that the game is just way too short.  My normal playthrough only took 4 hours and 30 minutes to complete all eight missions and two missions only took about 15 minutes altogether.  The game screams replay-ability in terms of the other difficulties, the VR missions, and collectibles, but the game is just too short.  While I enjoyed it, I just don’t think the game is worth $60 dollars for the amount of time it takes to beat the game.

MGR:R is a great return to the Metal Gear Universe even though it’s an entirely different experience.  Some fans may not like the changes made to the series, but as a whole, MGR:R is an outstanding action game that should be played by gamers.  Despite its short campaign length and a few other technical shortcomings, MGR:R is a welcome addition to the series.  If there ends up being a sequel, I can’t wait to see what else Platinum Games has up its sleeves.

Positives
- Amazing Combat
- Gorgeous  Visuals
- Entertaining Story

Negatives
- Very Short Campaign
- Slightly Annoying Camera
Score 8.5/10
Replay Value: Moderately High


Source : Here

 

AMD Perkenalkan Simulasi Rambut Realistis di Tomb Raider Reboot PC!


PC memang harus diakui sebagai platform gaming paling kuat yang ditawarkan di industri game saat ini. Sifatnya yang dinamis membuat banyak developer mampu mengadaptasikan ragam teknologi yang baru dan inovatif untuknya, terutama dari sisi visual, sesuatu yang tidak akan mampu diimplementasikan oleh konsol yang kian tua. Salah satu yang menarik untuk diikuti? Seri reboot yang tengah dikerjakan oleh Crystal Dynamics dan Square Enix – Tomb Raider yang memuat karakter utama – sang Lara Croft muda. Tidak hanya sekedar memastikan framerate dan kualitas tekstur yang jauh lebih baik, Tomb Raider Reboot versi PC ternyata juga akan memuat sebuah teknologi baru racikan AMD dan Crystal Dynamics. Teknologi yang mereka sebut sebagai TressFx Hair. Dari semua elemen desain karakter yang ada, rambut memang menjadi salah satu “masalah” yang cenderung terlihat kentara. Ia sering terlihat begitu kaku dan seringkali hadir dengan animasi yang kurang merepresentasikan sifatnya di dunia nyata ketika bersinggungan dengan banyak hal. Lewat teknologi TressFX Hair , AMD dan Crystal Dynamics berusaha memperbaiki hal ini. Menggunakan bahasa pemograman DirectCompute, mereka menciptakan sebuah simulasi yang lebih realistis dan dirender secara real-time. Setiap helai rambut Lara Croft saat ini akan dapat dipengaruhi oleh berbagai physics, dari gravitasi, angin, cahaya, gerak kepala, bahkan membuat rambut Croft keriting ketika dihadapkan pada situasi tertentu. Apakah ini artinya efek rambut seperti ini hanya akan mampu dihadirkan oleh AMD saja dan tertutup untuk perangkat dari Nvidia? Kemungkinan besar tidak. Bahasa pemograman DirectCompute dari DirectX 11 seharusnya membuat animasi rambut ini “terbuka”. AMD dan Crystal Dynamic sendiri belum memberikan konfirmasi apapun.


AMD dan Crystal Dynamics mengembangkan teknologi baru – TressFX Hair untuk simulasi rambut yang jauh lebih realistis. Lara Croft menjadi karakter pertama yang akan tampil maksimal dengannya.
Bedanya dengan rambut standar biasa? Lihat saja perbedaan detail yang ada.



Bagi Anda yang mengejar kualitas visual serealistis mungkin, animasi rambut TressFX Hair untuk Tomb Raider Reboot tentu menjadi alasan ekstra untuk menanti dan menjajal petualangan Lara Croft di PC. Sementara gamer konsol yang masih terpaku dengan DirectX 9? You can……weep…

Source : Here
 

DUALSHOCK 4 Revealed: Pushing the Boundaries of Play

Hi Everyone! It’s a special day at PlayStation, and I hope all of you had a chance to watch the livestream of PlayStation Meeting 2013 in New York, where we just unveiled PlayStation 4. One of the most exciting components of our next-generation platform is DUALSHOCK 4, the new wireless controller that combines with PlayStation 4 to deliver new gameplay experiences that have never been possible before.


I’d like to give you a tour of DUALSHOCK 4 and the features that will provide game developers the freedom to create brand new experiences that previously were limited to their imaginations.

Design

DUALSHOCK 4 adopts the familiar form factor of the DUALSHOCK 3 wireless controller with some key enhancements:
  • Motion control is enabled by a new highly sensitive six-axis sensor
  • Dual analog sticks fine-tuned for better precision plus improved surface materials and shape for more delicate manipulation
  • L2/R2 buttons on the top of the controller employ a curved design for easier, smoother interaction
  • A new “Options” button combines the functions of the DUALSHOCK 3’s “Select” and “Start” buttons for operating in-game menus

New Ways to Play, Share and Connect

In addition to these features that build on the controls that you already know, DUALSHOCK 4 offers new features that enable new ways to play, a key part of the PS4 experience. One of the biggest innovations we’ve designed centers on the deep social interactions that will surround all games on PS4.




The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.
PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance.”



The “Share” button allows you to easily broadcast your gameplay in real-time through streaming sites such as Ustream, where fellow gamers can comment and even join your game in new ways. For example, if you’re stuck in a difficult level, your friends can offer health potions or special weapons that you can use during gameplay. You can also instantly upload images or video to Facebook by pressing the “Share” button. As both a developer and a gamer, I’m personally excited about the opportunity to get help from friends when facing a challenge, and I can’t wait to see what my friends are playing in real time along with videos of their favorite in-game moments.
On the front side of DUALSHOCK 4 is a light bar with LED that illuminate in various colors to match the color of the character in a game as a simple way to identify players. The colors can also provide useful information to players, such as when their character has taken damage during a game. DUALSHOCK 4 was developed alongside a second peripheral, a dual camera which can sense the depth of the environment in front of it and also track the 3D location of the controller via its light bar. The new camera incorporates four microphones capable of accurate sound detection and source origination, and it will support the PlayStation Move motion controller with more precision than ever before.


DUALSHOCK 4 also has a touchpad at the front of the controller as a new input method, offering more ways to interact with games. Additionally there’s a built-in speaker and headset jack to deliver high-fidelity sound effects from the games. A headset will be bundled with PS4, enabling gamers to chat with friends during online gaming and to hear sound effects from the controller.
There’s a lot built into DUALSHOCK 4, and the features were all thoughtfully designed with input from the development community (both our internal studios and third parties) and PlayStation gamers. Our goal was to give game creators an open canvas to express their ideas, and DUALSHOCK 4 combined with DUALSHOCK 4 will help us achieve the future of gaming that we at PlayStation see ahead of us.
What do you think? What’s your favorite new feature for DUALSHOCK 4?

Source : Here
 

Nintendo Wii U: Semua Hal yang Perlu Anda Ketahui!

Diperkenalkan sejak tahun 2011 silam, jalan Nintendo untuk membuat konsol teranyar mereka – Nintendo Wii-U untuk menarik perhatian gamer memang penuh dengan liku. Hampir setahun sejak pengumuman di ajang E3 2011 dan dengan waktu yang kian dekat dengan bulan rilis yang sudah ditentukan sejak awal, Nintendo masih menyimpan segudang misteri tentang konsol ini. Perasaan skeptis dan pesimis tentu saja menyelimuti gamer yang begitu mengantisipasi kehadirannya. Bahkan ajang E3 2012 tidak banyak memberikan informasi terkait konsol next-gen yang satu ini. Setelah penantian yang cukup lama, Nintendo akhirnya memilih bulan September sebagai waktu yang tepat untuk membuka tabir ketidakjelasan ini.
Nintendo menyelenggarakan dua press conference di dua pasar potensial terbesar mereka – Jepang dan Amerika Serikat. Tidak ada lagi yang disembunyikan, Nintendo berusaha memberikan gambaran sejelas-jelasnya tentang produk teranyar mereka. Mereka memperkenalkan game-game eksklusif yang mungkin akan menarik perhatian gamer, fitur dan fungsi yang selama ini masih menjadi tanda tanya, beberapa bagian spesifikasi, hingga harga dan tanggal rilis yang ditetapkan untuk masing-masing pasar tersebut. Ada pepatah yang menyatakan bahwa tidak kenal maka tidak sayang. Kami merangkum semua informasi yang tersedia untuk membantu Anda mendapatkan gambaran yang lengkap tentang Nintendo Wii-U. Tertarik atau tidak, ini tentu akan menjadi pilihan pribadi Anda selanjutnya.

Bundle Penjualan

Nintendo Wii-U akan tersedia dalam  dua varian utama:

  • Basic (Warna putih): Wii U console, 1 Wii U Gamepad, Sensor Bar, 8 GB SSD, HDMI Cable
  • Premium / Deluxe (Warna hitam): Wii U console, 1 Wii U Gamepad, Sensor Bar, 32 GB SSD, HDMI Cable, Charging Stand, Console Stand, Nintendo Land game disc

Spesifikasi Teknis

Walaupun sudah memperkenalkan beberapa spesifikasi untuk Nintendo Wii-U, Nintendo tidak secara terbuka mengungkapkan spesifikasi teknis untuk jeroan konsol generasi baru ini. Namun beragam spekulasi dengan source yang dapat dipercaya menyebar di dunia. Lantas, spesifikasi teknis apa yang sebenarnya ditawarkan oleh Nintendo Wii-U dan kontroler uniknya – Wii U Game Pad?

Wii U Console

 

  • CPU: IBM Power7-based multi-core processor
  • GPU: Custom AMD Radeon 7 Series (1080p graphics)
  • RAM: 2 GB (1 GB untuk games, 1 GB untuk sistem)
  • Storage: Basic: 8 GB SSD, Premium/Deluxe: 32 GB SSD (Expandables via SD memory cards / USB hard disk)
  • Game media: Optical disc-drive 12 cm. Capacity: 25 GB (kemungkinan besar Blu-ray)
  • Ports dan Peripheral capabilities: SD memory card, USB 2.0 parts (2 di depan, 2 di samping), Sensor Bar power port, AV Multi Out port, HDMI 1.4 port.
  • Video: 1080p, 1080i, 720p, 576i (PAL), 480p, 480i, standard 4:3 ataupun 16:9 widescreen.

Wii U GamePad

 

  • Built-in 3-axis accelerometer, 3-axis gyroscope and amagnetic sensor
  • Stereo Speakers and Microphone
  • Front-facing camera
  • IR Sensor strip
  • 6.2 inch (15.7 cm) 16:9 resistive touchscreen
  • Dua analog stick – satu D-pad
  • Stylus
  • Select, Start, Home and Power buttons
  • A/B/X/Y face buttons, L/R bumper buttons and ZL/ZR trigger buttons
  • Rumble
  • Controller sync button
  • Wireless communication with console based on IEEE 802.11n
  • NFC
Tidak hanya mampu terkoneksi dengan Wii U GamePad, Nintendo Wii U juga memiliki backward compability dengan peripheral Nintendo Wii: Wii Remote Plus, Wii Nunchuk, Classic Controller, dan Wii Balance Board.

Fitur

 

  • Backward Compability
  • Tvii: Layanan terbaru yang memungkinkan Anda untuk melakukan streaming video dari berbagai sumber seperti Hulu, Netflix, Youtube di Wii U GamePad Anda.
  • Stereoscopic 3D image
  • Miiverse: social network system yang terintegrasi di system menu. Anda dapat berinteraksi dengan user Wii U yang lain setiap saat melalui text maupun video.

Source : Here
 

Spesifikasi Teknis XBOX 720 “Durango” Bocor di Dunia Maya


Seperti yang sudah dapat diprediksikan sebelumnya, tahun 2013 memang akan menjadi tahun yang terhitung unik untuk industri game. Ketika software menjadi fokus  perhatian selama lima tahun terakhir ini, tahun 2013 menjadi pintu gerbang untuk persiapan menyambut kehadiran hardware generasi terbaru, termasuk dua konsol utama dari Sony dan Microsoft. Beragam rumor sudah muncul sejak tahun lalu, namun kian gencar menyambut waktu pengenalan yang diprediksikan akan dilakukan pada ajang E3 2013 mendatang. Salah satu sumber bahkan dengan percaya diri mengklaim bahwa mereka berhasil memperoleh informasi yang valid tentang konsol generasi terbaru Microsoft – XBOX 720 “Durango”. Benar sekali, kita membicara spesifikasi teknis yang ditawarkan.
Sebuah sumber informasi menyebar di dunia maya, dengan klaim datang dari dokumen teknis resmi Micrososft sendiri. Dokumen ini memberikan gambaran akan spesifikasi teknis yang akan ditawarkan oleh konsol XBOX 720 “Durango” yang rencananya akan diperkenalkan pada ajang E3 2013 mendatang. Durango akan datang dengan 8-core CPU x64 dengan clock 1,6 Ghz. Setiap CPU thread akan memiliki 32KB L1 cache untuk instruksi dan 32KB L1 untuk cache data. Setiap inti akan memiliki thread yang memiliki thread bebas tanpa harus membagi sumber daya, bahkan menangani dua instruksi per clock. Ia juga akan mengusung 8 GB DDR3 RAM, 32 MB SRAM, dan 6x Blu-Ray Drive. GPU nya sendiri akan mampu menjalankan DirectX 11.1 pada kecepatan inti 800mhz dan 12 inti shader yang menjalankan 768 thread. Beberapa fitur lainnya meliputi Kinect 2.0, HDMI 1.4a, 802.11n Wi-Fi, dan USB 3.0. Salah satu yang menarik adalah hadirnya komponen “Data Move Engines” yang masih menjadi misteri tersendiri.
 Skema inilah yang dipercaya sebagai spesifikasi utama XBOX 720 “Durango”. Bagaimana menurut Anda?


Dari beragam sumber yang ada dan konfirmasi yang dilakukan, data spesifikasi ini diyakini memang valid berasal dari tangan Microsoft. Sayangnya, data spesifikasi ini juga dipercaya sudah berumur lebih dari 9 bulan pada saat proses pengerjaan Durango ini baru saja dimulai. Dengan spesifikasi seperti ini, XBOX 720 “Durango” memang cukup kuat untuk menjalankan sebagian besar game baru saat ini dengan visualisasi yang pantas untuk diantisipasi. Apakah spesifikasi ini akan diadaptasikan di versi final Durango? Atau Microsoft telah menyempurnakannya? Kita tunggu saja ajang E3 2013 mendatang.


Source : Here
 

Valve Akan Merilis Konsol Game Pertamanya, Steam Box.

Hello Gamers,
Xbox 360, Nintendo, Sega, Playstation, pastinya kalian sudah mengenal konsol dari nama-nama besar tersebut donk? Yap memang nih sob konsol-konsol game ini sangatlah diminati oleh masyrakat luas. Selain menyediakan game-game yang seru saat dimainkan, konsol ini juga ternyata mempunyai kelebihannya masing-masing loh. Xbox dan Playstation adalah 2 nama yang terus bersaing dalam hal konsol maupun game. Banyak game-game yang hanya khusus rilis di PS3 dan ada juga yang di Xbox 360. Melihat peluang ini, sang pembuat Steam yaitu Valve berencana akan meramaikan persaingan tersebut dengan akan merilis sebuah konsol game baru loh sob.


Konsol baru yang akan di rilis Valve adalah bernama Steam Box. Pastinya nama ini masih asing ditelinga kalian nih sob. Well FYI nih, Steam Box merupakan sebuah alat yang mirip dengan PC tapi mempunyai ukuran yang sangat kecil, bisa dibilang ini adalah Tiny PC. Steam Box adalah alat yang mempunyai fungsi yang mirip dengan PC sob. Dengan ukuran yang sangat kecil, Steam Box bisa muat loh jika kalian taruh dibawah TV dan disamping monitor kalian. Ukurannya kalau dikira-kira yah hanya seperti konsol Sega sob. Eits biarpun namanya Tiny PC, bukan berarti kalian bisa menginstall windows didalamnya sob. Anehnya Steam Box tidak dapat kalian install Windows loh. Alat ini mungkin tidak bisa dipasang Windows, tapi ini tetap PC loh.
Steam Box didesain untuk bermain semua game PC. Lebih spesifik lagi, Steam Box dirancang untuk bermain game yang berasal dari Steam. Steam adalah layanan download online yang dikembangkan oleh Valve dimana layanan ini memilik konsep dan fungsi sama seperti PSN maupun Xbox Live. Steam Box awalnya diperkenalkan pada event CES 2013 lalu sob tapi masih berbentuk prototype. Steam Box buatan Valve ini pastinya akan menjadi mesin konsol gaming pertama yang dioptimisasi untuk Steam. Steam Box juga nantinya akan menggunakan sistem Big Picture Mode dimana sistem ini akan mensupport UI pada TV sehinggal kalian bisa memainkannya di TV sebagai ganti monitor kalian. Yang lebih hebat lagi nih sob, konsol ini dijuluki sebagai Console Killer loh.



Nantinya nih sob, dengan konsol Steam Box, semua produk dan game yang ada di Steam bakalan gratis sepenuhnya! Jika kalian mengakses Steam via PC tentu saja akan berbayar. Para perusahaan game besar seperti developer Team Fortress 2 mendukung akan hadirnya konsol Steam Box ini. Selain tu, kualitas dari Steam Box ini akan menyamai dengan High end PC loh! Wih canggih bukan? FYI Steam Box ini juga mempunyai codename Piston, dimana rumor juga menyebutkan bahwa harga dari PC kecil ini berkisar dari 500 USD sampai dengan 1000 USD. Hmm.. Lalu kapan kira-kira konsol ini dirilis ya? Sampai saat ini belum ada kepastian dari Valve nih sob mengenai tanggal rilis konsol ini, melihat kesuksesan dari Xbo 360 dan Playstation 3 dalam kurun waktu 6 tahun belakangan membuat Valve semakin berpikir juga. Selain itu dampak dari penurunan tajam penjualan PC tahun 2012 juga membuat Valve agak mengundur perilisan konsol ini.

 
 

Ninja Gaiden 3: Razor`s Edge Hadir Ke PS3 dan Xbox 360

Game ini seharusnya menjadi sebuah game yang datang secara ekslusif ke perangkat buatan Nintendo yaitu Wii U. Namun setelah kabar ini beredar, perangkat tersebut tidak akan menjadi spesial lagi untuk game ini. Hal ini dikarenakan adanya sebuah pengumuman yang datang dari Tecmo Koei hari ini mengenai game dengan basis aksi yang bernama Team Ninja yang nanti pada saat perilisan tanggal 2 April 2013 ternyata juga akan dapat dimainkan pada Xbox 360 dan juga PlayStation 3.



Game ini akan datang secara umum kepada pemilik konsol-konsol tersebut, game akan dapat didapatkan dengan mudah, baik dalam bentuk fisik maupun dalam bentuk download sekalipun. Ini tentu merupakan kabar gembira untuk pengguna konsol PS3 dan Xbox 360. Jadi tidak ada lagi yang dianak tirikan. Perubahan pada kedatangan game ini sendiri dikarenakan alasan penjualan dari konsol Wii U yang ternyata tidak sesuai dengan target yang diharapkan. Untuk menghindari resiko kehilangan pasar, maka publisher game tak mau mengambil resiko dengan menjadikannya ekslusif pada perangkat konsol tersebut.

Tentu tidak akan ada perbedaan antara konsol yang satu dengan konsol yang lain nantinya pada saat perilisan game itu sendiri. Xbox 360 dan PS3 akan mendapatkan fitur yang lengkap seperti yang pernah ada pada Ninja Gaiden 3 sebelumnya yang sudah dirilis pada bulan Maret tahun sebelumnya. Semua sudah termasuk semua karakter tambahan yang tentu dapat dimainkan, sistem pertarungan yang telah di desain ulang, dan adanya tambahan fitur online.


Source : Here

 

Kelemahan Wii U, Satu Konsol Satu Akun Saja

Sebuah akun seharusnya dapat digunakan pada berbagai tempat seperti yang telah kita ketahui. Misalnya saja, jika kita membuka Facebook, dengan browser mana saja, jejaring sosial yang satu ini tentu dapat kita akses. Hal yang sama dengan Steam, meski harus verifikasi terlebih dahulu, namun kita dapat login dan memainkan game yang kita inginkan pada platform yang berbeda. Nintento justru membuatnya menjadi berbeda dengan yang lain. Baru-baru saja mereka mengungkapkan kalau akun pada Nintendo Network hanya dapat digunakan pada konsol dimana akun tersebut dibuat, dan peraturan ini setidaknya baru akan dimulai hari ini.


Seperti sebuah post yang disebutkan pada situs Nintendo Support, perusahaan telah mengungkapkan secara resmi kalau setiap pengguna akun tidak akan bisa membuka akun mereka pada konsol teman-teman mereka. Selain itu mereka juga tidak akan bisa men-transfer akun tersebut, meski mereka telah membeli Wii U baru. Tak peduli dengan alasan apa-pun, entah karena mungkin konsol yang lama rusak atau tak dapat digunakan lagi. Namun pengguna tetap tidak diijinkan untuk men-transfer akun mereka tersebut.

 Hal ini memang menjadi kekurangan Nintendo saat ini, namun mereka akan mengusahakan agar akun pada Nintendo Network akan dapat digunakan pada konsol masa datang dari Nintendo itu sendiri. Tak menutup kemungkinan juga untuk dapat digunakan pada perangkat lainnya, seperti PC. Sayangnya saat ini akun tersebut hanya dapat digunakan untuk satu konsol saja, yaitu konsol dimana akun tersebut dibuat.

Dengan kata lain, setiap pengguna konsol ini memang harus menjaga konsol ini dengan baik. Sehingga kemungkinan untuk kehilangan atau kerusakan yang terjadi pada konsol menjadi lebih kecil. Tentu tidak akan lucu kalau pengguna sudah banyak sekali memainkan game, dan kehilangan begitu saja data-data game yang telah mereka mainkan dengan perjuangan. Itu sudah jelas akan menyesak sekali di dalam dada.

Source : Here
 

Far Cry 3 Review Scores

Judging by the massive amount of near perfect review scores, Far Cry 3 is another contender for game of the year. It looks like Ubisoft kept everything that was good about Far Cry 2 and added a whole lot of great new features to the formula. Check out the review scores below, courtesy of CVG.
  • OXM UK: 9/10 - Far Cry 3 isn't too much of a departure, once you actually get to grips with the landscape that stretches behind that fidgety, histrionic exterior. It is, however, handily the best game in the series so far, and deserves to hold its head high among this winter's noisy crowd of sandbox offerings. If madness is repetition, this is one reworking of a formula I don't mind losing my mind to.
  • Eurogamer: 10/10 - In the past, Far Cry's vision of a first-person shooter RPG where you explore, master and then control your environment has always been more seductive on paper than any of its developers have managed to deliver on disc. Far Cry 3 changes all that. For me, this is the new apex predator of open-world shooters. Hunt it down as soon as you can.
  • IGN: 9.0 - Far Cry 3's dark story and exciting combat are equally unpredictable. Savor its incredible open world.
  • VideoGamer: 9/10 - Far Cry 3 shines in its campaign, which is more layered and compelling than any game proffering a power trip through escapist ultraviolence has any right to be. You could dismiss it all as offensive macho garbage, sure, but you could also read it as a unblinking look at the primal appeal of becoming capable at dishing out violence and how the confidence this confers can both attract and repel others. It's the sort of impact that could only be made by a video game, as in this medium neither responsibility for one's actions nor risk to one's well-being are realistic concerns. It's like disconnecting one's mind from reality; nothing is real, everything is permitted and madness is the ultimate get-out-of-jail-free card.
  • StrategyInformer: 9.0 - Far Cry 3 is a triumph that stands out from every other shooter released this year. It'll frustrate sometimes, but hey, you can punch a shark in the face. In the face!
  • 1UP: B- - Despite its heady aspirations, Ubisoft's open-world FPS remains popcorn entertainment.
  • God is a Geek: 9/10 - Far Cry 3 is a resounding success, the sheer amount of things that you can spend your time doing make it a purchase that screams value for money. Add on top of that the story, the voice acting, the multiplayer aspects and all the gameplay elements which make Far Cry 3 a joy to play from start to finish, you're left with a game that will be in most people's Game of the Year nominations.
  • Official PlayStation Magazine: 9 - Far Cry 3's real triumph is blending so many elements into a cohesive whole without any feeling extraneous or tacked-on. Every element works and has its place, and contributes to a narrative that may not be class-leading but certainly exceeds expectations. It also possesses the perfect balance between steadily empowering you, yet never allowing you to feel overwhelmed by the sheer magnitude of what's on offer - something even a game as great as Arkham City couldn't manage.
  • GamesRadar: 4.5/5 - Far Cry 3 doesn't need a strong multiplayer component because its single-player campaign will keep you invested for dozens of hours. You'll be eager to explore every bit of the tropical setting, to drive along the beach or hang glide over the ocean. You'll want to find lost treasures in the sunken ships that line the island's periphery and stab sharks to death for their valuable skins. You'll be compelled to save Jason's friends--even if they're super annoying--because attempting to do so means experiencing some of the most interesting missions you've likely seen in a shooter. And when tigers, bears, or other distractions randomly interrupt those missions, you'll have some pretty awesome stories to tell. That's just how Far Cry 3 rolls.
  • IB Tech: 7/10 - Far Cry 3 is not quite the marriage of art and entertainment that it wants to be, but it's nevertheless packed with ideas that are unique to games, while still being lots of fun to play.
  • IncGamers: 9/10 - Brutal, dark, well-written, and deeply enjoyable. Far Cry 3 takes a lot of its predecessors ideas and makes them work.
  • RockPaperShotgun: No score - This new game doesn't quite manage to clinch 2012 for me, but I have awkward tastes. For most people, I suspect, this will be cocktails and barbecues on the beach. Right as the year closes, we have another reason to be cheerful.
  • Kotaku: No score - Far Cry 3 is an example of the rare ambitious, big-budget game that accomplishes exactly what it sets out to do-chaotic yet controlled, with a brilliantly-balanced mechanical ecosystem that challenges and empowers at every turn. It's a wild ride, and one well worth taking. Just watch out for crocodiles.
  • Canadian Online Gamers: 90 - Far Cry 3 has effectively managed to bring a level of unparalleled insanity to a franchise that listens to its fans and manages to effectively redefine itself with each outing. Far Cry 3′s deep open world experience filled with its cast of unforgettably insane characters, entertaining storyline, vibrant visuals and varied gameplay makes it one of the best open world games to touch down in 2012. While the multiplayer aspects of the game are not quite as memorable and have fallen a bit behind other triple A shooters already on the market, as an entire package Far Cry is an impressive feat and one that should be under a lot of trees this holiday season.
  • Digital Spy: 4/5 - Despite a surprising amount of repetition within the single-player campaign, Far Cry 3 is a wonderful shooter with lots of secrets to discover and a huge game world to explore. Taking place in a stunning environment and featuring a compelling narrative, as well as an excellent cast of characters, Far Cry 3 offers hours of enjoyment, something which is greatly extended thanks to its competitive and co-operative multiplayer modes.
Related games: Far Cry 3

Source : Here 
 

Rockstar Confirms GTA V Spring Release

Rockstar Games Grand Theft Auto V is Coming to Xbox 360 and PS3 during Spring 2013.


Rockstar Games is very proud to announce that Grand Theft Auto V is expected to launch worldwide during spring 2013 for the PS3 and the Xbox 360.

Developed by series creator Rockstar North, Grand Theft Auto V is the largest and most ambitious title in the series to date. Set in the sprawling city of Los Santos and the surrounding area, Grand Theft Auto V delivers a world of unprecedented scale and detail bursting with life, from mountaintops to the depths of the ocean.

"Grand Theft Auto V builds on everything we've learned about open world game design," said Sam Houser, Founder of Rockstar Games. "We can’t wait to share it with fans."

Beginning November 5, 2012, Grand Theft Auto V will be available for pre-order in stores everywhere.

Source : Here
 

Rumor Patrol: Huge Xbox 720 Details Leak in Microsoft Document

While Nintendo is jumping on the next generation of consoles early with the Wii U, Sony and Microsoft don’t appear to be doing the same. Microsoft in particular seem content to just update the 360 again and keep that going for a couple more years, if their press conference at E3 this year was any indication. Yet that hasn’t stopped people from speculating about their next console, and if a recent document that appeared on the internet says anything, Microsoft may indeed be working on it.

The document in question listed various details about an ‘Xbox 720′, going on for over 50 pages. In it, it said that the console would release in 2013, at the surprisingly reasonable price of $299. It also said that it would come packaged with an updated version of Kinect, simply called ‘Kinect V2′. The console would contain Blu-Ray functionality and be able to play games that look approximately four-to-six times better than current 360 games. No specific schematics were given, though, so the stories regarding the console’s processing power are still unconfirmed.
The document also listed some Augmented Reality glasses codenamed ‘Fortaleza’, but wouldn’t be released until 2014. So presumably this new feature would be a cross between Kinect and the fabled virtual reality glasses people have been wanting since the early 90s. It also said that the Xbox 720 would have an ‘always-on’ feature – though for what purpose wasn’t clarified – and would also be able to use apps during gameplay for the sake of multitasking.


 Granted, this could be a forged document meant to drive up discussion and spread rumors. For one thing, the document appeared earlier on another site back in May, so this isn’t the first time it’s made its rounds. For another, the document itself is dated as almost two years old, having been originally made in August of 2010. So it seems unlikely that any of this information is in any way accurate. But strangely enough, some of the information on the document has come true – most recently being the Smart Glass. So this is either an actual document or a very elaborate forgery.
What do you think about this document? Does this mean we’ll be seeing an Xbox 720 officially announced soon?

[Update]
- The document in question has now been taken down by the law firm Covington & Burling LLP, who just so happens to represent Microsoft. Whether this lends credence to the theory that it was a real document from the company, or is just an attempt to dispel any rumors, is up for debate. Either way, we’ll keep you posted if any new information surfaces.

Source : Here
 

Watch Dogs

Exclusive Gameplay from E3


Release Date : 2013
Developer :Ubisoft Montreal, Ubisoft Reflections
It was confirmed by Ubisoft that it was played on PC, using 360 controller and it? will be released for PS3, 360 and PC.


Aiden Pearce












Aiden Pearce is the protagonist of Watch Dogs. He has access to the ctOS of Chicago. He is a highly skilled computer hacker, and is obsessed with surveillance, protecton, and control. People he loves have been hurt in the past and are being hurt again, so he becomes a vigilante to put a stop to it. He is in a "gray area," being neither good nor bad. The player defines which side he is closer to.
===================================================
Aiden Pearce adalah tokoh protagonis Watch Dogs Dia memiliki akses ke ctOS Chicago. Dia adalah seorang hacker komputer yang sangat terampil, dan terobsesi dengan pengawasan, keamanan, dan kontrol. Orang-orang yang ia cintai telah disakiti di masa lalu dan sedang disakiti lagi, dia menjadi seorang yang bertindak main hakim sendiri untuk menghentikan itu. Dia berada di "area abu-abu," menjadi baik atau buruk. Pemain mendefinisikan sendiri di sisi mana ia lebih dekat.


Joseph Demarco

















Joseph Demarco is a philanthropist and enemy in Watch Dogs. Pearce draws him out by using himself as bait and entering his art show, Dot ConneXion. By eavesdropping a phone conversation, Pearce learns that Demarco is on the way to the show and sneaks out. He sees Demarco's car and scrambles some traffic lights, causing a large car crash. He then uses the cars as cover while killing Demarco's guards. Once he is done with the guards, he executes Demarco with a shot to the head. However, this whole scene could have played out differently if Pearce hadn't hacked the traffic lights.
============================================================
Joseph Demarco adalah dermawan dan musuh di Watch Dogs. Pearce menarik dia keluar dengan menggunakan dirinya sebagai umpan dalam pertunjukan seni, Dot ConneXion. Dengan menyadap percakapan telepon, Pearce mengetahui bahwa Demarco dalam perjalanan menuju acara itu dan menyelinap keluar. Dia melihat mobil Demarco kemudian mengacak beberapa lampu lalu lintas, menyebabkan kecelakaan mobil besar. Dia kemudian menggunakan mobil sebagai pelindung sementara untuk membunuh penjaga Demarco itu. Setelah dia selesai dengan para penjaga, ia mengeksekusi Demarco dengan tembakan ke kepala. Namun, seluruh alur cerita bisa dimainkan bisa saja berbeda jika Pearce tidak meng-hack lampu lalu lintas seperti di demo. 

 Announced at Ubisoft's E3 2012 Press Conference
Announced at Ubisoft's E3 2012 Press Conference, Watch Dogs is an open-world urban survival game with a measure of tactical stealth action thrown into the mix.

Watch Dogs will be coming to the Xbox 360, PlayStation 3, PC. When asked whether Watch Dogs will also be released on Wii U, Ubisoft's Senior Vice President of Sales & Marketing Tony Key said, Not at this time. We have so many titles in development for Wii U right now that we need to keep that team focused and this is a very very ambitious game. But its not out of the question.
An Interesting Premise

Watch Dogs is set in Chicago, where players take control of a hacker named Aiden Pearce. Aiden uses (and hacks into) the interconnected information networks to make the modern world's electronic and computerized devices work to his advantage -- a "technomancer."

Using his abilities, he goes about locating and eradicating his enemies by lethal means, including use of jamming technology that can disable cell phones and even cause traffic accidents. [1] Some may even go as far as describing Watch Dogs as "Assassin's Creed" with hacking.

At the start of the game, Aiden's abilites will be very limited, with a small control over the city. As the game progresses, however, the amount of abilities available to the character will increase dramatically with options to choose how to extend his control over the city depending on a specific play-style.

In a press release, Creative Director at Ubisoft Jonathan Morin says, "Watch Dogs goes beyond the limits of today's open-world games by giving players the ability to control an entire city. In Watch Dogs, anything connected to the city's Central Operating System becomes a weapon. By pushing the boundaries, we can provide players with action and access to information on a scale that's never been seen in a video game before."
Early Viral Marketing

Scanning an image of a QR code that appeared in the demo at Ubisoft's E3 2012 Press Conference brings the user to the site http://dotconnexion.ubi.com/, which appears to be a viral marketing site related to the game. 

Images 

Survey Hardware versi Steam Desember 2010 - Mei 2012

Source : Here 
 

What's Next For PlayStation

It's been said before and I'll say it again: The impending launch of Nintendo's newest console has stirred up the rumor mill, as fans speculate about what Microsoft and Sony are going to do in response. Does the Wii U mean we'll see a new PlayStation soon? There are a lot of people out there who believe so. So let's take a look at what these people are saying and see if we can glean some concrete info on the PS4.
First of all, the project apparently has a hypothetical title; the name "Orbis" has been floating around the Internet lately. Of course, this would just be an early production title, like how the Wii U was once called Project Café, or how the PlayStation Vita was once called NGP (Next Generation Portable). In fact, I'm willing to bet money that the next Sony console will be called the PlayStation 4. There's no reason for them to change the name now, confusing potential customers and creating a headache for the marketing department. No, if Sony knows what's good for them, they'll stick with "PS4."

Apparently, a source told VG24/7 that Sony was aiming to push out their next console before Microsoft does theirs. However, I'm not sure I believe this. I mean, both Microsoft and Sony would do well to keep their eyes on the Wii U before making any concrete plans for their next-gen consoles. If Nintendo's tablet controller ends up being a hit (the way the Wiimote was in its glory days) both competitors will want to consider how they can implement tech that can compete (the way the Kinect and Move tried to steal the Wii's thunder, only too little too late.) A caveat, though, is that I don't think Sony should change its controller. I mean, they've kept it for three generations now. Those of us who fell in love with the DualShock back in the 1990s will cry foul if Sony changes it on us now.
And speaking of controllers, we're being told to expect an upgraded motion control setup. This would probably come in the form of a Move 2.0 or something to that effect. However, if Sony wants to be serious about motion gaming, they need to pack motion controls in the box with the console. The Wii U will be supporting the Wiimote, and the Xbox 720 is said to be including Kinect (or Kinect-like) functionality on day one. If Sony markets their "Move 2.0" as an optional accessory, they simply won't be able to keep up with the competition. Of course, perhaps motion gaming is falling out of the public eye anyway. We're certainly not as impressed by it as we were when the Wii first launched. Could avoiding motion controls in the next generation actually prove to be a smart financial decision in the long run? There's a chance it could. Either way, Sony will need to tread carefully as far as motion gaming is concerned; it's a pretty risky endeavor at this point.

Some other sources have claimed the PS4 will have a feature that blocks used games. But this rumor popped up in response to the rumor that the future Xbox would have that type of functionality, and therefore seems like a stretch to me. Also, I don't think the industry is ready for that sort of thing. I mean, it would certainly upset a lot of gamers, and with the PS3 being this generation's least popular console (judging by sales figures), Sony really isn't in the position to upset their fan base.
Now, they could potentially release a disc-free console that was 100 percent dependent upon downloadable games. That would solve the "used games" dilemma, though I don't think technology has advanced far enough to make that a reality. In fact, my fellow Cheat Code Central writer Shelby Reiches has already explained this in his speculative piece on the Xbox 720. Personally, I don't think hardware manufacturers will be trying download-only versions of major home consoles until late into the next generation. As the PS4/720 generation starts winding down, we could potentially see Sony or Microsoft test the waters with a scaled-down, less expensive, disc-free version of their current console to see if it's something we're ready for by then. I just don't see this becoming a reality before that.
Speaking of pricing, I'm willing to bet that Sony has learned from its PS3 blunder that pricing the console too high on day one could spell disaster. Sony will have to carefully consider the price point for their next console, determining which features are worth additional cost and which need to be left alone to keep the price low. In this current economic climate, I just don't see Sony able to convince gamers to spend more than $400-ish at launch. And even that seems pretty high. Sony will probably have to consider selling the first run of PS4s at a considerable loss in order to drum up enough consumer interest in the early stages of its lifespan.


 The PS4 is also rumored to not be backward compatible. Now, even though the PS2 and early models of the PS3 featured backward compatibility, I can actually see this rumor ultimately being true. Sony has since stopped producing consoles with any sort of backward compatibility, as the Vita doesn't play physical copies of PSP games and new models of the PS3 don't play PS2 games. It must be noted, though, that the PS3 will still play PSOne games, and both the PS3 and Vita will play digital copies of many of their predecessors' titles. I imagine Sony will ultimately go this route, being able to sell us downloadable "PS3 Classics" at some point.
So what's under the hood? Well, sources say to expect an AMD x64 CPU coupled with Southern Islands GPU. To put that into context, rumors have the Xbox 720 pegged with the AMD x64, though with a different GPU. To the layman, the PS4 and Xbox 720 will be on fairly equal footing in terms of power, though über-nerds will forever be duking it out over which GPU is better. Some things never change, eh?
So what do we know about the PS4 right now? Well, pretty much nothing for certain, but there are enough rumors out there to get us speculating anyway. But while it's fun to think about, it's certainly not time to start throwing out our PS3s quite yet. Especially since Sony still claims to not be budging from the ten-year life expectancy it originally predicted for the PS3. Either way, I'm not holding my breath for a new console announcement from Sony at E3 this year.

Source : Here
 
 
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