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DotA 2 Halloween Theme Map


Valve has decided to change DotA 2 map for this Halloween fever. This week’s update from DotA 2 will bring a new theme with respect to the occasion which is coming in the end of this month. The trees, lanes, shops and creeps will be altered according to the Halloween theme. So have fun checking out this map.

Radiant Shots

Dota 2 Radiant









Dire Shots










Zoomed Shots








Credits:  Cyborgmatt
Confirmed  Halloween date is  Wednesday, 31 October 2012. This theme will be added to DotA 2 before a week  from the Halloween. We hope that you guys will enjoy playing this map. So have fun and don’t forget to comeback here and check the latest updates of your favorite game.

Source : Here
 

DotA 6.76 Map Changelogs



 Just nearly a month after DotA 6.75b release, IceFrog released yet another version DotA 6.76 map with a list of interesting balancing changes and a new game mode Tag Team (-tt). Some notable changes are, Phoenix remake,  Drow Ranger buff, Centaur Warchief's ultiamte.


DotA 6.76 Map Changelogs (Patch notes):
Hero Changes

Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30

Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures

Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability


Batrider
- Strength gain decreased from 2.7 to 2.4

Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill

Stampede:
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.

Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120

Cooldown: 65
Mancost: 50

Note: Does not affect magic immune enemies
Ability Code: A2O6


Chen
- Hand of God cooldown decreased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden

Dark Seer
- Vacuum cooldown increased from 19 to 22

Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger
- Trueshot Aura mechanics reworked
Trueshot Aura:
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

Bonus Damage: 14/18/22/26% of your agility as damage

Note: Can be toggled on and off to affect creeps or not

Ability Code: A2O2
- Changed how Marksmanship bonus agility is granted
Marksmanship:
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)


Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90

Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka
- Tidebringer level 4 AoE increased from 500 to 600

Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900

Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

Magnatuar
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75

Morphling
- Cast animation time improved from 0.45 to 0.4

Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

Nerubian Assassin
- Vendetta damage increased from 225/375/525 to 250/400/550

Nerubian Weaver
- Base Damage increased by 4

Obsidian Destroyer
- Movement speed increased from 300 to 310

Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305

Phantom Lancer
- Collision size decreased from 24 to 8

Phoenix
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked
- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)

Sun Ray: A1YY
Sun Ray End: A1Z3
Sun Ray Drift: A205

- Icarus Dive Reworked
Icarus Dive:
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200

Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP

Icarus Dive: A1RJ
Icarus Dive End: A20N

Puck
- Base Damage increased by 5

Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration decreased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill


Last Word:
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

Debuff Duration: 5

Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6

Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100

Note: You have basic vision over the last word target while the initial buff is on them

Ability Code: A2NT

Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800

Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Terrorblade
- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80

Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock
- Infernal attack damage increased from 50/75/100 to 75/100/125

Winter Wyvern
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70

Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80

Zeus
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Items:

Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50

Arcane Boots
- Move speed bonus decreased form 65 to 60

Phase Boots
- Move speed bonus decreased from 60 to 55

Power Treads
- Move speed bonus decreased from 60 to 55

Tranquil Boots
- Move speed bonus decreased from 80 to 75

Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds

Force Staff
- Recipe reworked

Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)


New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)

Null Talisman
- Recipe cost decreased from 155 to 145

Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%

Shadow Amulet
- Fade time decreased from 2.75 to 2.6

Gameplay & Cosmetics:

Added a new game mode -TagTeam (-tt)

Tag Team:
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.

You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.

Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.

Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.

You have to be in the fountain to swap heroes (use -tt)

* Removed some residual caster unit vision from various misc abilities
There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:

Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
Pit of Malice: 800 flying for 7 seconds
Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
Mirror Image: 1000 flying (reduced to 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5 seconds
Spectral Dagger: 500 flying (reduced to 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
Dream Coil: 1000 flying for 6/8 seconds
Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)

These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.


* Fixed some more dagger/heart issues with Tempest Double
* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)
* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk

Source : Getdota
 

DOTA 2 Patch Notes (18th October 2012)



A new update has been released on Dota 2 client. This week’s update is mainly focused on bug fixes and minor adjustments. Hall of Fame section is now added featuring the top players, Team browser and replay highlights watching feature. The new heroes are likely to be out in next update, could be Slark or Centaur Warchief.

Dota 2 Patch Notes (10/18/2012):

GAMEPLAY
  • Dark Seer Fixed Ion Shell damage interval and it triggering Cold Snap
  • Disruptor: Fixed Glimpse interaction with invulnerable units
  • Magnus: Fixed enemies being able to cast and attack while in Skewer pull
  • Rubick: Fixed Telekinesis Land sub ability proccing magic stick
  • Viper: Fixed Nethertoxin damage not being critable
  • Visage: Fixed Familias attack timings taking much longer than intended
  • Fixed Illusions placing Orb of Venom debuff
UI
  • Added a right click option for some items to alert allies that you want to cast them (Arcane Boots, Smoke, Mekansm)
  • Fixed being able to sometimes move your hero before hero picking was done
  • Enabled pause cooldown in co-op bot games.
  • Fixed various hero swap bugs
  • Fixed HUD element covering Armor bonus values in 4:3
VISUALS & AUDIO
  • Increased Magnus model size
  • Fixed Ravage visual timings
  • Fixed some buffs not showing the correct cooldown frame ( slight gap at the top for aura provided buffs )
  • Tweaking the scale and offset of visage and his units
  • Tweaks for some neutral creep sounds, generally reducing volume and increasing range
CHARACTER CUSTOMIZATION
  • Fixed a bug that caused some items to not be equippable for Morphling and other heroes that recently had their item slots shuffled.
  • Fixed Doombringer’s missing tail.
  • Fixed the ‘Uldorak’s Hide’ set not properly displaying as a set of items.
  • Reduced the size of the stumpy treants created by Nature’s Prophet when using the Call of the Dendrochron.
  • Fixed Invoker’s head disappearing when head items were equipped. These items may need to be re-equipped.
  • Fixed a bug with Multi-Hero Chronosphere not detecting its scoring condition.
  • Fixed several item sets having incorrectly tagged rarities, relative to the contents of the set.
  • Fixed Sword of Sir Davion being white for some users.
  • Fixed overly bright specular on the Runed AiIlettes.
BOTS
  • Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
  • Fixed bug where bots would always think they could push towers unopposed.- Optimized tango tree search.
  • Juggernaut bot now better estimates Omnislash damage (will no longer think it’ll bounce to out-of-range creeps).
  • Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
  • When a hero is farming a lane, bot desire to push that lane is now lessened.
  • Lowered the desire to help out with an under-control tower defense when in the laning phase.
  • Fixed incoming defense evaluation.
  • Lowered defend desire when not in late game.
  • Adjusted Juggernaut’s loadout.
  • Made Blade Fury focus on its target better
  • Trying something different with determining when and how to lead a target.
  • Bots laning with a hard carry should now harass enemies more.
* To recieve this update, close Dota 2 client and restart Steam, it will start the auto-update. Dota 2 currently does not support downloadable offline updates.

Source : Here
 

DOTA 2 Patch Notes (4 October, 2012)



Valve’s brings a big patch to Dota 2 this week. The 4th October update adds a new Strength hero Magnataur (formerly Magnus) and 150 new community items to the store. The DotA 6.75b parity changes have been implemented. You can now create a team, upload your logo and invite members. Also, there are a lot of UI changes, you can notice new spell icons/spells animations.

Dota 2 Patch Notes (4/10/12):

GENERAL:
- Added Magnus!
- Enabled Team creation.
- Made all 6.75b Parity changes
- Added around 150 new items to the store.
UI
- Ability tooltips are now more precise about what kind of units they can target.
GAMEPLAY
- Fixed basic courier movement speed being too low
BOTS
- Lowered the tankiness threshold for doing Roshan.
- Bots now only save for buyback later in games, and now save the proper amount.
- Lich bot will no longer cast Chain Frost on a single target that’s about to die or that is able to blink away.
- Skeleton King bot is now better about saving mana for Reincarnate.
- Improved Windrunner bot’s Shakleshot usage (she will now take into account unit movement).
- Bots will no longer have any desire to farm while they are temporarily invisible.
- Added support for selling/dropping situational items when necessary (wards, dust, etc).
- Adjusted Skeleton King and Dragon Knight bots’ loadouts.
- Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
- Bots will now harass hero-like units (ie. Spirit Bear) when laning.
- Bots will now consider trying to kill hero-like units.
You need to restart your Dota 2 or Steam Client to receive this update. If you face any graphic glitches or something unusual after the update. Please report to Dota 2 Dev forums.

Source : Here
 

“DayZ” Zombie RPG Online Server IWK FPS/3rd person (Based on Arma II)


"Day Z is a zombie apocalypse mod for the military simulator Arma 2 and it's standalone expansion pack, ArmA 2: Operation Arrowhead. It depicts the player as a survivor, who is trying to survive among other survivors, who, considering the circumstances, have the tendency to act hostile towards the player, and zombies, who attack the player, in the event he or she is spotted by one.
Through-out the game, the player must scavenge for resources, like weapons, ammunition and medication. Unlike other zombie games, he or she also needs food and drinks to fill the hunger the player experiences, as being on the move through the huge environment that is Chernarus, depletion of energy is imminent."


Day Z adalah mod dari game Expansion Pack simulasi militer Arma II : Operation Arrowhead, yang mengisahkan tentang perjuangan para survivors dalam profinsi Chernarus, Russia, dari ancaman para zombie. Para pemain yang menjadi survivor, harus bertahan dari kepungan para zombie yang tersebar di Provinsi Chernarus. Pemain bisa memilih, menjadi Bandit (penjahat yang egois, membunuh dan merampas barang pemain lain) atau bertindak sebagai tim sebagaimana mestinya. Intinya, kita sebagai survivor harus bertahan hidup, mulai dari mengumpulkan bahan makanan, senjata, obat-obatan, dan kendaraan. Karena Day Z tidak sama seperti permainan Zombie lainnya. Kita bisa lapar, haus, maupun sakit layaknya manusia normal.

Minimal PC System Requirements :
-Dual Core CPU
-1 GB RAM
-GPU with Shader Model 3 and 256 MB RAM
-Windows XP or Windows Vista
-Dual-layer compatible DVD drive, 10 GB free space on the hard drive


Recommended PC System Requirements :
-Quad Core CPU
-2 GB RAM
-Fast GPU (Geforce 8800GT/Radeon 4850 or equivalent) with Shader Model 3 --and 512 or more MB RAM
-Windows XP or Windows Vista

Images :





Download :

1. download dari berbagai sumber. terserah lah, bisa torrent, megaupload, dll.
http://thepiratebay.se/torrent/72037...)_(LAN)_3xDVD5

2. install ArmA 2 (jangan di krack ato patch) - gunakan cdkey aspal yang telah di minta oleh ke kami http://www.mediafire.com/?v6g2caw2f9qzld2

3. install arma 2 OA. (jangan di krack ato patch, KECUALI PATCH OTOMATIS SAAT INSTALL OA DI FOLDER A2) - gunakan cdkey aspal yang diatas tadi.

4. download patch 1.62 (http://www.arma2.com/index.php?optio...atch-1&lang=en)


5. install patch 1.62

kalo mo liat isi yg main
UO IWK >> http://rfactor.iwk.co.id/index2.php?s=6
DayZ >>http://rfactor.iwk.co.id/index2.php

1. Punya ArmA 2 CO (Arma II + Arma II Operation Arrowhead bajakan maupun ori)

2a. download mod DayZ v. 1.7.1.5 (download dari web dayz atau SU)
file langsung >> http://dayzmod.com/downloads.php
six updater >> http://www.six-updater.net/p/download.html

ekstark di dan buat folder @DayZ\addons\ << isi dayz di situ

2b. Download Latest beta patch: http://www.arma2.com/beta-patch.php

3. jalankan ArmA CO BETA hanya dg tambahan mod @DayZ
(klik properties shortcut "Launch Arma2 OA Beta Patch" dan tambahkan @DayZ)
contoh:
"K:\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion;@DayZ -nosplash

4. tembak ke ip GARUDA (agan harus join grup dulu,soalnya ip hanya di share di grup,biar ga banyak bule2 yg bikin penuh server)

Tips and Trick :
1. peta (bagi yang ga punya,biar bisa diliat sambil minimize game) : http://dayzdb.com/map#2.077.052
2. biasakan jalan nunduk ato tiarap, untuk meminimalisir posisi kita ketahuan zombie
3. cari makanan, minuman, dan senjata+peluru sebanyak mungkin
4. usahakan bermain sebagai tim, soalnya makin banyak pemain,zombie makin banyak pula.
5. sisanya bisa dilihat di :
-http://www.knowngriefers.com/2012/05/dayz-survival-guide.html
-http://forums.steampowered.com/forums/showthread.php?t=2712359
-http://www.dayzfans.com/category/dayz-guide/
-http://dayzwiki.com/wiki/index.php?title=Main_Page

Source : Here
 

SLENDER:THE EIGHT PAGES Pure Horror Indie Game

Game horror berjudul 'Slender' garapan Parsec Production ini, merupakan game horror "ringan" yang digarap menggunakan mesin grafis Unity Engine layaknya browser game berbasis grafik 3D modern pada umumnya.

System Requirements

Processor: Pentium III
Graphics: Athalon MP,Gerforce 7100,Rage 128 Pro
DirectX: DX9
OS: Win Xp 32
Ram: 500 MB







Yang membuat game "Slender" ini menarik adalah presentasi horror-nya yang luar biasa mencekam, dimana agan2 yang hanya dibekali dengan lampu senter, nyali, serta keberanian untuk menjelajah hutan gelap diberikan kesempatan untuk mengumpulkan ke-8 lembar kertas absurd yang ada. Kabar buruknya sesosok hantu "Slender man" berbadan tipis itupun mulai ngejer agan sejak lembar kertas pertama diambil.

Mahluk misterius yg kurus, tinggi, memakai kemeja hitam, dan berwajah rata, dan memiliki tentakel dibelakang tubuhnya (mirip Dr.Octopus). Menurut legenda, mereka bisa memanjangkan tangan dan berpindah tempat sesuai keinginan.
Pada tanggal 10 Juni 2009, Victor Surge menerbitkan dua foto Hitam Putih dengan sedikit tulisan "Slender Man" sebagai mahluk misterius pengintip anak-anak.

Diduga pemoto foto tersebut tewas, dan kedua foto tersebut berhasil dipulihkan oleh Stirling City Library. Dihari yang sama dimana empat belas anak hilang
Mereka dapat berjalan dengan tentakel dibelakangnya, dan dapat menyerupai tubuh mangsanya (mungkin ini yg menjelaskan mengapa mahluk ini menggunakan kemeja hitam)
Meskipun mereka tidak terlalu dikenal, beberapa laporan tentang penampakan mereka pun beredar, mereka biasa menampakan dirinya di hutan, tempat yg terdapat banyak pepohonan, dipinggir sungai, jendela yg belum tertutup, dan tepat didepan pengendara motor yg mengendarai motornya di jalanan sepi malam hari.


Images



Guide Map

Download 

Tips and Trick
[*]meskipun tidak tersedia petunjuk / peta dalam game ini, ada beberapa fanmade map yang dapat anda temukan di google.
[*]jangan kira senter di game ini ga pake batre. jika anda memakai senter terlalu lama, cahaya-nya akan meredup dan lama-lama, mati. sering-sering on-off senter anda jika tidak dipakai (pengalaman temen maen senternya mati total LOL)
[*]JANGAN TERLALU BANYAK MENENGOK / MELIHAT KE BELAKANG. terutama setelah anda mendapatkan kertas lebih dari satu. mungkin anda merasakan aware akan keberadaan makhluk ini. tapi Mr. Slender dapat spawning dimana saja.
[*]ketika anda berada dekat dengan mr. Slender, noise adalah indikatornya. segera lihat keatas, matikan senter, lari secepat mungkin (cara paling aman)
[*]anda telah mendapatkan 5 pages? sekali lagi JANGAN LIHAT KE BELAKANG. ia tepat dibelakang anda. DAN JANGAN TERLALU LAMA BERDIAM DIRI. karena si salesman sudah memiliki fitur clock-up sekarang.
[*]sebenarnya, yang membuat aura horror pada game ini bukanlah Slenderman-nya melainkan MUSIC & SOUNDnya. kalau anda seperti saya yang music-aware ada baiknya speaker dikecilkan. banyak sound yang ngagetin di game ini. tidak diperkenankan mengenakan headset jika anda orang yang kagetan.
[*]Bathroom adalah neraka penjerumus di game ini. tata ruang yang seperti labirin sehingga anda salah tengok maka si salesman mungkin yang ada di hadapan anda. jangan terlalu lama f*p di ruang ini.
[*]kalau saya tidak salah game ini tidak memiliki fitur pause *CMIIW* tetapi anda dapat meminimalisir keberadaan Slender dengan menatap ke-atas dan matikan senter anda jika anda beristirahat. (kalau saya sih berhasil, tapi jangan dilakukan setelah anda mendapatkan page ke 5)

Source : Here
 

Guide on “How To Download DOTA 2″



DOTA 2 is in its closed beta phase. This means that you need a beta key to download and play it. The beta key is free and I highly discourage people to try to buy any from anyone.
DOTA 2 Beta Key Activation Guide
(For those who already have Steam accounts, you can skip steps 1-2.)
1. Download Steam. http://store.steampowered.com/about/
2. Create an account and log-in.
3. Go to “Games” and select “Activate a Product on Steam”

4. Click “Next”.

5. Read the Subscriber Agreement and click “I Agree”.

6. Input your beta key code and click “Next”.

7. Click “Next”, after you click “Print Receipt” (Optional).

8. Make sure you have enough space for the game and click “Next”.
It will show you the disk space required, space available and estimated download time. The estimated download time is usually MUCH larger than it really is. When I had to reinstall my DOTA 2, it look me about 5-7 minutes to download the whole thing.

9. Click “Next” again and it will start downloading.

10. Wait for it to finish downloading and PLAY!

Source : Here
 
 
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