Review Dynasty Warriors 8: Tetap Adiktif dan Menyenangkan!





Apa yang membuat sebuah game begitu mudah untuk dinikmati? Sebagian developer mungkin mengandalkan kemampuan untuk menghadirkan plot yang kompleks dan mekanik gameplay yang inovatif untuk memunculkan sensasi yang satu ini, namun beberapa berhasil melakukannya dengan hanya mempertahankan elemen klasik yang selama ini menjadi identitas utamanya. Untuk urusan kedua ini, Dynasty Warriors boleh terbilang menjadi monumen yang pantas untuk menjadi bukti bagaimana formula ini ternyata masih diminati. Dengan tetap bertahan pada akar gameplay-nya yang menyenangkan, Tecmo Koei akhirnya merilis sang seri kedelapan untuk Playstation 3 dan Xbox 360.
Berbeda dengan sebagian besar game hack and slash yang mengusung jumlah musuh yang proporsional, Dynasty Warriors memang membangun popularitasnya dari desain gameplay dalam level absurditas yang luar biasa. Konsep cerita Tiga Kerajaan yang menjadi dasar cerita disulap dalam sebuah genre “Musou”, sebuah level hack and slash yang memungkinkan Anda untuk membantai ribuan pasukan musuh dalam satu kali perjalanan. Meninggalkan sensasi heroik yang kentara sekaligus menghasilkan mekanik yang akan terus membuat jari Anda menari indah di atas kontroler. Anda yang sempat membaca preview kami sebelumnya tentu saja sudah mendapatkan sediki gambaran akan apa ditawarkan seri ini sekilas pandang.
Lantas apa yang sebenarnya ditawarkan oleh Dynasty Warriors 8? Apa yang membuat kami menyebutnya sebagai sbeuah seri yang tetap adiktif dan menyenangkan?


Plot

 












Seperti halnya seri-seri Dynasty Warrior sebelumnya, Dynasty Warriors 8 juga akan menjadikan kisah pertempuran tiga negara sebagai tema utama.

Tetap bertahan dengan pondasi cerita Tiga Kerajaan yang menjadi landasan cerita franchise Tecmo Koei selama ini, Dynasty Warriors 8 memberikan kesempatan untuk menjajal cerita dari kacamata empat kerajaan yang berbeda di Story Mode. Anda bisa berperan sebagai tokoh-tokoh ikonik dari Kerajaan Wei, Wu, Shu dan Jin. Tidak hanya sekedar terlibat dalam misi yang bergerak cepat dari satu chapter ke chapter lainnya, Dynasty Warriors 8 juga membubuhkannya dengan ekstra cut-scene sinematik di awal dan akhir cerita untuk menambahkan atmosfer plot yang sesuai.



  












Di Wei, Anda akan berfokus pada sosok legendaris Cao Cao yang terlibat dalam perang besar – Chibi setelah berhasil kabur dari usaha pembunuhan yang krusial. Wu berputar pada usaha Sun Quan untuk membangun kembali keluarga Wu sebagai salah satu kekuatan militer yang paling ditakuti di China. Sebuah kisah klasik yang tidak tergantikan – Shu kembali memuat kisah tiga serangkai yang tentu tidak lagi asing: Liu Bei, Guan Yu, dan Zhang Fei dengan pendekatan dramatis yang menggugah. Terakhir? Anda akan terlibat dalam aksi kudeta yang dilakukan oleh Jin lewat tangan dingin Sima Yi setelah tewasnya sang rival utama – Zhuge Liang. Keempat perjalanan ini akan menghasilkan satu benang merah yang sama dan membawa Anda masuk ke dalam alur Tiga Kerajaan yang lebih kompleks.

 Tidak harus terjebak dalam cerita historis yang disediakan, ekstra usaha akan memungkinkan akan menempuh jalur cerita yang berbeda.














Namun tidak sekedar jatuh dalam jalur yang sama, Dynasty Warriors 8 hadir dengan pendekatan unik yang lain di sisi plot. Menempuh side mission tertentu dan menyelesaikan beberapa objektif alternatif yang ada, Anda berkesempatan untuk membuka sebuah jalur sejarah yang berbeda dengan jalur cerita Tiga Kerajaan yang selama ini Anda kenal. Sebuah misi ekstra yang tidak akan hanya akan memerangkap Anda lebih jauh ke dalam Dynasty Warriors 8, tetapi menjadi daya tarik tersendiri.

Source : Here

 

Microsoft Batalkan Rilis Perdana Xbox One di 8 Negara



Terlepas dari beragam perubahan kebijakan yang berusaha mereka suntikkan untuk mengembalikan kembali posisi Xbox One di kancah persaingan next-gen, Microsoft justru terkesan menggali lubang lebih dalam. Setelah menarik kebijakan DRM yang sempat mereka dengungkan sebagai “kunci masa depan” dan kembali ke format awal yang serupa dengan Playstation 4, Microsoft juga menarik ucapan mereka yang sempat menjadikan Kinect sebagai syarat yang tidak bisa diganggu gugat. Setelah mengumumkan bahwa Xbox One dapat dijalankan tanpa Kinect, Microsoft hadir dengan ekstra berita buruk lainnya. Mereka memutuskan untuk menarik rilis perdana Xbox One dari 8 negara awal yang direncanakan.
Anda yang gencar mengikuti berita Xbox One tentu mengetahui rencana  Microsoft untuk menjadikan 21 negara di seluruh dunia sebagai konsumen pertama yang beruntung mencicipi konsol next-gen ini. Ke-21 negara ini akan dapat menikmati Xbox One sejak awal November 2013 ini. Namun siapa yang menyangka, rencana ini ternyata juga dirombak ulang kembali oleh Microsoft. Mereka memutuskan untuk menarik 8 negara rilis perdana ini dan “melempar” mereka ke waktu rilis  2014. Kedelapan negara ini adalah: Belgia, Denmark, Finlandia, Norwegia, Russia, Swedia, dan Swiss. Sementara 13 negara yang tetap mendapatkan Xbox One 1 November 2013 mendatang: Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italia, Mexico, Spain, Inggris, Amerika Serikat, dan Selandia Baru.
Menyimpang dari rencana rilis perdana di 21 negara, Microsoft memutuskan untuk menarik 8 negara dari rencana awal ini. Strategi yang terlalu ambisius dan proses lokalisasi yang kompleks menjadi alasan. Bagi gamer yang sudah melakukan pre-order di kedelapan negara tersebut, Microsoft akan memberikan kompensasi game original di rilis 2014 mendatang.
Lantas apa yang membuat kedelapan negara ini dicabut statusnya sebagai negara rilis perdana? Microsoft menyebut rencana penetrasi pasar di 21 negara sebagai sebuah tujuan yang terlalu agresif dan ambisius. Menimbang proses lokalisasi dashboard Xbox one dalam ke dalam beragam bahasa, termasuk penambahan suara dan dukungan aplikasi lokal membuat proses ini tidak mudah. Bagi gamer 8 negara ini yang sudah melakukan proses pre-order untuk dapat menikmati konsol ini secepat mungkin, Microsoft minta maaf dan menjanjikan kompensasi berbentuk game original di peluncuran resmi mendatang.

Dengan begitu banyak perubahan yang mereka lakukan, kondisi Xbox One tentu terlihat sangat tidak stabil untuk dilirik. Gamer yang sudah tidak sabar untuk mencicipinya dan melakukan proses pre-order masih harus berhadapan dengan kebijakan yang terus berubah dan tidak pernah tetap. Seriously Microsoft, you gotta stop this behaviour!
Source : Here
 

TI3: Pretending To Know What You're Talking About


The International 3 is now upon us, and watching it will be more players than ever before. With this being the biggest and best-known event in Dota 2, and with Dota 2 having been officially released recently, there will be a large influx of players who aren’t used to paying attention to the “pro scene”; not knowing the words, the methods or the tropes of professional Dota 2 games-- including myself.

I know very little about how the world of the pro players actually works. I don’t know much about the popular picks, I don’t know why half the popular picks I do know are popular, I barely even know the teams’ names. Obviously since I work with DotaCinema, it’s a poor idea to let this woeful lack of knowledge come into play; if I’m to stay working here I have to put on the visage of knowing my stuff. There’s nothing more sad than a DotaCinema guy who hasn’t a clue. This is why I’ve amassed over time a number of personal tips and tricks that allow me to successfully sound like I know what everybody else is talking about.

With The International upon us, I’ve decided to spread these methods among the players. I hope to help everybody look, sound and feel exactly as informed as your average caster. No longer will you look like a total prat by saying “Why did they pick Crystal Maiden?” I’ll be taking you step-by-step through your typical professional game, providing a number of buzzwords and phrases to insert into your dialogue with which you may pretend to have some semblance of comprehension.
The most important thing is not to know what’s going on, but to sound like you do.

Stage One: The Tournament System

It is likely that by the time this article is released, people will be attempting to explain how The International 3’s tiered win/lose system works.

Having had it explained to me three times, I still have no idea how it works. It has something to do with high and low tiers and I think if you lose one you’re out of the competition, but not always. Or something. As such, I have quickly worked up a few buzzwords to use while having it explained to you. These include:
  • Ah, but will that be fair?
  • That sounds fair.
  • That doesn’t make sense.
  • That seems logical.
  • I prefer the old system.
  • I prefer the new system.
And if none of these work, apply the be-all, end-all phrase:
  • What does this mean for the meta?

Stage Two: The Picks and the Bans

  • The more boring the hero seems, the more powerful it actually is.
This is why you often see Chen or Batrider or people like that – the fiddly ones that you are awful at playing – being picked or banned. Similarly, heroes that are extremely dull or one-tone in appearance, namely Lifestealer (slow, Rage, punchpunchpunchpunch) or Nature’s Prophet (teleport in, auto-attack, auto-attack, auto-attack, auto-attack, bugger off) and others, are actually the most professional of all.

This means that in pro games you'll most often see heroes that appear totally useless in your own hands perform at a level far higher than you are capable of understanding. This is where I come in.

You see, pretending to sound like you know what you’re talking about is all about the terminology. If you can sound like you know what you’re on about, you’re halfway there. With this fact in mind, you can then officially apply the following terminology to certain hero types:
  • If a fun hero with high utility defined by one major gimmick is picked, you can say “This was an interesting pick.”
  • If a hero commonly seen in public matches with little significant utility is picked, such as Bloodseeker or Sniper, you say ”This was an unexpected pick.”
  • If heroes you personally are awful at and seem impossible to play such as Chen or Io are picked, you say “This was a standard pick.”
  • And finally, if you see a remarkably boring right-click carry like Nature's Prophet or Lifestealer picked, you say “This was an inevitable pick.”

And if none of these work, apply the be-all, end-all phrase:
  • What does this mean for the meta?

Stage Three: The Laning

First of all, forget everything you thought you knew about laning. Two heroes per side-lane and one hero soloing middle? Forget about it. Professionals have, I believe, actually transcended to a higher plane of existence, where the rules of Dota 2 no longer apply.

What you’ll be seeing in professional games can more be described as “organised nonsense”, or possibly “flehfbluegh”. You will commonly see an entire team parade down one lane, charge through the enemy jungle and fill it to the brim with wards, before sodding off and having a tri-lane, in which a lane is run by three heroes rather than two. Sometimes you will see a team leave a lane, cover itself in Smoke of Deceit before running around in circles and going back to their lanes.

And “staying in lane”? What do these words mean to a professional? Just about the only time you will see anyone stay where they are is when a Nature’s Prophet is engaging in what we like to call Nature’s Profit. The rest of the time, players will be up and down and all around the map like a group of dancing lunatics.

The important thing, when this happens, is not to panic. Do not say something like “What are they doing?” or “I’ve not seen this before,” because that is a dead giveaway to your peers that you have no idea what you’re talking about. What you must instead do is make various standard Oohs and Aahs, making sure you sound like you’re used to this happening.

If pressed and someone asks you if you think some ability usage or another will pay off, this means the action is nonstandard enough for you to shrug and say “I have no idea," or possibly even "Wait until the action comes into play.” This piece of meaningless gibberish should suitably impress your peers.
And if none of these work, apply the be-all, end-all phrase:
  • What does this mean for the meta?

Stage Four: The Teamfights

If this is the case, do not panic. Be assured in the fact that probably nobody watching with you knows what’s going on in this clustered mess either. As such, instead of making specific comments on the subject, oftentimes you can get away with a simple “I just watched someone get kicked in the crotch” sound.

As for specifics, it is entirely plausible that something important has happened by the latter half of a team engagement. I find it helpful to watch around the edges and keep an eye on the people coming and going, and reacting accordingly.
  • If someone is low on health and trying to run away, you say “It will be impressive if he/she escapes in time,” with different emphases on the word impressive depending on whether the low-health hero is being chased, is slowed or has projectiles heading for them. Bonus points for making the kicked-in-crotch sound again if they get caught.
  • If someone is flinging spells in a seemingly random fashion into the middle of the fray, running in and out or nowhere near the fight at all, you say “This person is playing it safe,” with the emphasis varying depending on just how safe they are.
  • Finally, if there’s a really big hero in the middle of the battle and something goes bang, chances are they’ve done something important. As such, you will say something like “That was a brilliantly-timed ultimate that may win the fight for them.” There is a roughly 90% chance you’ll be right.
Specific spells to watch out for are Reverse Polarity, Black Hole and Ravage, three of the biggest game-changers you’re likely to see in these games - but, most importantly, these three spells are very easy to spot, being huge and obvious and noisy, and will be heralded by people screaming in apparent joy or possibly due to a haemorrhage. When this happens, you are allowed to join in, and perhaps even yell out the name of the spell that was cast. That way, you will give a demonstration of apparent baseline understanding of the game.
And if none of these work, apply the be-all, end-all phrase:
  • What does this mean for the meta?

Stage Five: The Fails

We all know fails, do we not? DotaCinema is famous for collecting them, and we all have some now and then. They make the game interesting.

However, you will not see fails in the pro games.
The pro players are perfect.

In this case, if you see something that looks like a fail, do not burst into laughter. This was more than likely an advanced technique far beyond your range of understanding. Observe this example from the TI3 qualifiers.

Now you see here, this Sven apparently missed his stun, causing it to sail over a number of creeps, through a group of enemy heroes before hitting a rather harmless boar. This would normally be cause for ridicule, but what you actually see here is an advanced scare tactic, intended to intimidate the enemy team.

When you see an apparent fail, you will use by default the term advanced scare tactic unless the situation demands something more situational. A good list is as follows:
  • Advanced farming technique.
  • Advanced escape manoeuvre.
  • Advanced juking manoeuvre.
  • Advanced warding method.
  • Advanced scouting mannerism.
  • And, in the worst cases, Advanced self-denial.
Note that the word “Advanced” is in every term. This is because in order to sound like you know your stuff, adding “advanced” to everything pretty much makes it 50% more professional-sounding.
And if none of these work, apply the be-all, end-all phrase:
  • What does this mean for the meta?

Now you should be fully equipped to watch The International 3 with the absolute self-assured knowledge that the people around you think you know what’s going on. You can impress your friends with your fabricated knowledge of ultimates, picks and laning tactics. Put on the right voice and you'll be practically indistinguishable from the best casters!
That is the magic of pretending to know what's going on. Speaking as a member of DotaCinema, it’s worked wonders for me.

Source : Here
 
 
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